Chapter 10. Notes on Other Qualia
The discussion thus far has focused on visual qualia because they are easy to recognize. I have presented examples of random objects and, after some practice at introspection, demonstrated that some control is possible. I don’t imagine that one can go from experiencing a few random visual qualia to creating scenes of tropical beaches in a few introspection sessions, however; instead it will probably take years of reconfiguring the virtual network that connects my visual cortex to my conscious mind. Therefore, this is the end of the discussion of visual qualia for now. I will report on notable improvements in consciously creating and controlling them as my skill improves.
This is only the beginning of understanding and controlling other qualia, however. I will briefly introduce several kinds of random qualia I have experienced and suggest ways to apply the TOSCA model to them as well.
First we can go through the other senses:
HEARING.
Many of us suffer from a periodic phenomenon known as “ear worms,” also known as Involuntary Musical Imagery. I propose that these are qualia produced by the same process as visual qualia; i.e., the auditory cortex is randomly generating packets of sounds (usually music) that sometimes reach the conscious mind coherently and are transformed into auditory qualia. We don’t have to be thinking about the song, although some research suggests that they can be triggered by memories related to the song (e.g., emotional response or an activity associated with it) as well as repeated exposure in the past. Most methods for dealing with them are anecdotal, like humming a different song or focusing on a cognitively challenging task.
Since I don’t hear Earworms constantly, it’s difficult to apply the introspection method regularly. However, they have sometimes occurred while I was focusing on visual qualia. One approach would involve focusing on the music and trying to expand the auditory qualia into a full song, remembering the lyrics. This might work to develop a mechanism like controlling the random visual qualia.
TACTILE.
Not having a lot (none that I can remember) of random tactile sensations, I think this should include pain. I’m referring to what was called “growing pains” when I was a child. The cause is unknown. They are probably just like the random pains adults get, but for older people random pain is accepted as “getting older.” This category should include any pain with no observable cause, like most headaches, backaches, etc. I don’t get headaches very often, but meditation (i.e. introspection) has been shown to be a useful treatment for migraines. I imagine it should be similarly useful for random aches. Later posts will address the issue of improving unconscious communication between the physical body and our mind (conscious and unconscious).
SMELL and TASTE are inconsequential for me and won’t be discussed.
EMOTIONS.
Emotional qualia are the sudden onset of emotional feelings, like disgust, anger, sadness, etc. These are complicated because there is a strong hormonal basis for true emotions. For my purposes, I am neglecting emotions that are reasonable responses to external stimuli such as danger, or learning about a tragedy occurring to someone we know. We are interested in transient emotions like a flash of anger, a sudden surge of excitement or happiness for no apparent reason. Maybe an image could initiate such an emotional qualia because there is no real stimulus in the environment, only an image or another quale – a thought quale. We’ll discuss those next.
Such emotional qualia can become a problem for some people, and many methods have been developed to address them, such as cognitive behavioral therapy, meditation, etc. Our interest here isn’t to to treat them as a problem whose symptoms need to be controlled but instead as a form of subconscious communications that we want to understand and control.
During introspection sessions, I am often distracted by auditory and thought qualia, but not usually by emotional perceptions; however, they may be disguised by more powerful qualia and go unnoticed. I will focus on them in future sessions. They probably would be discernible if an introspection session were to be completed during a time of emotional stress. More on that later.
THOUGHTS
We all have random thoughts. Sometimes they are about a subject we’ve been working on and are intuition, which is critical to creativity. Other times we have random thoughts, which have no bearing on anything. This second kind of thought quale contributes to our short attention span, but we have to be careful how we define this. Selective sustained attention, when we intentionally focus on something, is on the order of 20 minutes, whereas transient attention is a short-term response to a stimulus that temporarily attracts/distracts attention. This study is interested in the latter. Although there is no agreement by researchers in the field, we can all collect our own subjective data on the subject.
Some writers have reported a number on the order of 10 seconds for focusing without intent, like a quick thought that isn’t acted on, and is then forgotten. Certainly, our eyes move around very rapidly. In fact, the transient component (not under conscious control) of our visual attention span doesn’t appear to be much more than 100 milliseconds. This is consistent with the alpha wave brain frequency discussed in Chapter 3 for passive attention (8 – 12 Hz). In other words, if we aren’t intentionally focusing, our visual attention and probably cognitive attention span is short; one possible reason for this proposed by Nakayama is that sudden stimuli shouldn’t distract a person from something important that they’re focused on.
With respect to my own observations, this is a rather short interval for cognitive qualia to persist, but it is consistent with how easily my attention drifts during introspection sessions. During these sessions, I’m not focusing my thoughts on anything but simply trying to retain or control a visual qualia. Not much thinking is involved in that procedure. In fact, I try to keep my mind clear. That’s where cognitive qualia come in as distractions, which interrupt whatever attention I’m trying to focus on visual qualia.
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Ken Nakayama and Manfred Mackeben, Sustained and Transient Components of Focal Visual Attention, Vision Research, v.29, 1631-1647, 1989.
Review of “Catch-22,” by Joseph Heller
This book is easy and difficult to review. First, I want to say that it took eight years to write; started in 1953 and published in 1961, it became a bestseller in 1962, then a movie of the same name in 1970. I mention how long it took to write because the book reads as if it had several authors, who shared notes but had different writing styles. The first writer wrote enigmatically, with references to events not presented; the second discovered the beauty of metaphors, filling mundane scenes with dashing clouds, spitting oceans, and other sophomoric phrases; the third author forgot about metaphors, moving on to run-on sentences with prepositions spitting from the typewriter like confetti.
Amid all of this jumble, Heller wraps up most of the complicated threads he started at the beginning. Of course, many of them had nothing to do with the anti-war theme of the story. And they are wrapped up as if he was going down a checklist.
The plot involves the men who flew in medium bombers (B-25s) over Italy in the later stages of WW II. This was dangerous because they had to fly low to hit tactical targets, rather than the famous B-17 flights over Germany. Instead of fighters, they deal with antiaircraft guns, which apparently were very accurate, and losses among the characters in the book are high. The story doesn’t gloss over the violence in the air. The central theme is that everyone, not just the aircrews, in the bomb wing is crazy. Detailed biographies of unimportant characters are given along with insight into the entire staff, right up to the general in charge of the air group.
The long writing period may partly explain the inexplicable insertion of flashbacks (actually jumps back and forth in the story line), which usually occur in mid-sentence on unrelated topics. It was very confusing because it was the standard, not the exception. Back and forth, back and forth… Dizzying.
The mixture of comic-book characters and situations, black humor, overshadowed by a sense of hopelessness by the main character, Captain John Yossarian, is irregular, adding to the confusion. The resulting jumble can be explained as intentional but I think it was the result of poor writing, albeit with good notes. The story really is remarkably consistent in its own way. Critics call stories like this “satires” and “scathing” and other ad-hoc adjectives that never occurred to the author. I note that in the preface, Joseph Heller makes no such claims of deep hatred of war, but simply that it took a long time to write and became a big success. Timing is everything.
I guess I have to say something in conclusion. I can’t recommend Catch-22 for casual reading. I read this book as part of my reading comprehension program, and it was a good choice. However, if you like complex stories that come together like a mystery (albeit without a purpose), it isn’t that bad. The reviewers either liked it or hated it. It’s that kind of book.
As a bonus, I have a few words to say about the movie version of Catch-22, released in 1970. I just read a summary of its reception and it’s obvious that the screenplay by Buck Henry wasn’t appreciated for its greatest accomplishment. Working with the director, Mike Nichols, he turned a jumbled mess into a coherent movie, which incorporated every major scene from the book. The movie explained a lot that didn’t make sense when read word-by-word. Some of the more-ridiculous antics from the book are omitted, but not many. As a spoiler, if you recall the famous scene with Yossarian rowing away at the end in a yellow life raft. Never happened. The author settled down and gave the book a reasonable ending (maybe the fourth version of Joseph Heller?).
Jumbled, confusing book but a good movie.
Chapter 9. Multi-object Visual Qualia
Chapter 8 introduced intentional visual qualia. This post is going to back up a little and discuss visual qualia that are random, but not quite anomalous, or at least not unrecognizable partial objects. Before discussing the results of introspective sessions investigating multi-object visual qualia, I want to take a moment to discuss what an object, and thus a visual quale, is. The objects reported in Chapter 5 were treated as independent qualia. These qualia interacted (colliding, morphing, etc), creating new qualia, which continued the cycle. This brings up an interesting question: Are complex mental images composed of a single quale, or do qualia combine into a new quale having characteristics of its components? This has implications for how different functional parts of the brain (e.g., visual cortex) store representations in working memory to maintain and modify input to the conscious mind.
This might sound like a pedantic question, but the answer could influence how manipulating qualia can improve cortical function, for example functional communication and working memory.
Imagine yourself (create a symbolic representation) on a tropical beach at sunset, walking along the sand, the waves gently breaking on the shore. For our purposes, this is a multi-object, multi-qualia perception (e.g., visual, tactile, auditory, emotional). It is a single scene with multiple components. Most people can imagine it using symbolic representations of all of the qualia it contains, even if we can’t see the sunset, hear the waves, feel the sand, smell the ocean, or feel the sense of peace this image is supposed to convey.
This is a difficult scene to unravel because it’s easy to imagine turning one’s head and seeing the palm trees along the beach, and then looking offshore and seeing the sun on the horizon. Perhaps turning around and seeing the trail leading to the cabana. There are many components to the qualia we perceive. Are they separate qualia, or has the conscious mind created a new quale from the myriad of imagined perceptions coming from the subconscious? Recall from Chapter 3 that our brain works at pretty high frequency, so qualia can be updated (and replaced) relatively quickly. For example, while imagining this tranquil scene, its component qualia are updating at 8-12 Hz (8-12 times per second), and possibly as high as 35 Hz.
We will keep this in mind in future posts that discuss multi-quale scenes like this one. For consistency, I will retain (for now) the original definition of a quale as representing one object. Multi-object perceptions like the tropical beach will be defined as SCENES.
In other words, a scene is composed of qualia that are constructed by the conscious mind from packets, themselves composed of bytes of binary neuronal signals arriving from parts of the brain processing different kinds of stimuli (e.g., sight, sound, touch, smell). There’s a lot that can go wrong in this sequence. No wonder many of us can’t smell the rotting seaweed!
RESULTS.
This post discusses two kinds of SCENES: (1) static mental images with multiple objects that persist long enough to be examined closely; and (2) dynamic sequences of multi-object images that change reasonably slowly over a sufficiently long time interval to be remembered. The cases discussed below were randomly generated and I exercised no control over them. I was a neutral observer.
Static Scenes.
One example of a static scene I recall occurred after I had controlled the anomalous visual stimuli. Two or three people (one woman) were dressed formally in a room with pictures on the wall and a table. They were close together. It lasted about five seconds. It was realistic but I didn’t recognize any of the people. The stock image could have come from thousands of movies and photos I’ve seen. I don’t know if it was modified or unaltered. Static scenes don’t seem to be as memorable as dynamic ones, which will be discussed next. It’s hard to forget those.
Dynamic Scenes.
The first example we will discuss occurred several times on different days. It includes several large fish in a shallow river or lake; rocks; a sandy bottom covered with ripples and aquatic plants; the surface of the water is seen at the top of the scene. The water has an overall greenish hue, giving the fish a similar color, although they are very realistic, with irregular coloring. The fish are swimming slowly past my viewing point. It lasted at least 30 seconds on each occasion.
This scene is based on the Amazon rainforest exhibit at the Aquarium of the Americas in New Orleans. I have been there many times. The view point is based on an open aquarium tank, seen through the glass wall facing the aquarium visitor. What is different is that there is more depth to the mental image. The channel in the real tank is only a few feet across, although it is more than 50 feet long. The mental image fades in the distance, more like a natural water body rather than an aquarium tank. In other words, it isn’t a static photo of a scene I have certainly seen enough times to remember; instead, my subconscious has manipulated it, adding more depth, other objects (e.g., aquatic plants), and turned it into a movie. This sequence of images was delivered to my conscious mind in carefully coordinated packets and assembled as a quale. I call it a quale (more correctly a series of related quakes compiled into a scene). Why? I don’t know the answer, but we’ll talk about that in a later post.
The second example of a dynamic scene is striking and requires expansion of the idea of subconscious manipulation of memory to create visual stimuli.
I’m looking down on a wide, grassy valley with low hills in the distance. There are a few knolls within the valley floor. I’m not very high, maybe on a knoll, and about 200-300 yards distant. I have to turn my “head” (mentally; no head motion required) to view the expanse of the scene. The valley is empty. Then, a large group of men enter from the right side, dressed in blue with a couple of them riding horses. I have the impression that they are soldiers (maybe Union troops from the American Civil War) because several are carrying large flags. I have an emotional response to the soldiers; I feel that something is about to happen, maybe a battle. They march along the valley in front of me.
I look to the left and see what appears to be hundreds, if not thousands, of animals (I had the impression they were wolves) entering the valley. The soldiers can’t see them because of a slight rise between the two groups. As the soldiers start up the rise, I move in for a better look. This is interesting because I intentionally moved my position, hovering I suppose. I remained elevated. I get to within maybe a hundred yards when the protagonists see each other.
The scene jumped a little here, like fast forward, but smoothly without interruption. Suddenly the soldiers were running back the way they came with the wolves in pursuit. When the wolves are within about a hundred yards of the retreating men, they begin to dissipate into dust. We’ve all seen this special effects technique in science fiction movies. The dust cloud caught up to the men as the last wolf dissolved into dust. The troops were enveloped in the dust cloud. End of scene. It lasted almost a minute without interruptions and I was fully engaged as an observer. I had no idea what was going to happen and was quite surprised at the ending.
This scene is fascinating for several reasons: (1) I never saw this before; (2) I felt a slight sense of anticipation (I was emotionally engaged); (3) I controlled my viewpoint, interacting as it were, with the scene. Let’s address each point in turn.
(1) I have certainly seen formations of soldiers, in movies, paintings, dioramas, you name it. No surprise there. I have also seen plenty of valleys (this looked like a landscape from the Valley and Ridge region of central Pennsylvania). As I said, I have seen the special effect of dissolving objects into dust many times. I’ve also seen wolves and images/videos of groups of animals moving (e.g., buffalo in the U.S., migrating herds in Africa). In other words, all of the components of the scene came from memory. The interesting issue is how they were combined into a completely new scene that lasted almost a minute, all with no conscious control on my part.
(2) I’m not sure if my emotional response was part of the scene or my reaction to what I was viewing. It didn’t evolve into fear for the soldiers, however; when they were fleeing, I was indifferent. It was only when the soldiers first appeared that I was apprehensive.
(3) I controlled my view point by turning my head (essentially extending the scene through conscious action), and moving to a different location for a closer look, before returning to my original viewing point. This implies that the scene was responding to my conscious act (thought actually), my desire to change the view. That is dynamic interaction. This means that, not only were new details created on demand, the objects were stored in working memory and used to recreate previous view points. This has important implications for learning to control how our conscious and subconscious minds interact.
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